

Enemies in the Crimson Court may be partial to drinking blood, but thanks to this highly sustainable bleed-comp, you can now drink theirs with extreme prejudice. Thankfully, our team of choice can clear each map from start to finish in a single sitting, ensuring that your invitations are well-spent. After all, entering the larger Court missions requires consumable "invitations", and the vast preset maps contain some of the most dangerous threats in the game. Once you have dealt with the apprentice tutorial and opened the proverbial gates, all hell breaks loose, so you'd be wise to pick a competent crew for the challenges that await you. It also comes with the Flagellant – a self-punishing lunatic, ready to bleed the life out of everything in his path.

The Crimson Court (DLC) is rife with giant preset maps and devious bloodsucking insectoids. It's much more fun and frantic when you don't open every fight with Blinding Gas, yet it still has the tools you need for a comfortable dungeon.

If you prefer a more challenging twist using the same heroes and heroines, consider "The Inverted Bunch" (CRU » HWM » VES » PD) with a different arrangement of skills. Whenever you want a reliable and versatile squad with multiple strengths and playstyles to offer, this bread-and-butter battalion has you covered on all fronts. It's a testament to how well they function when shuffled by the enemy or reorganised by the player, particularly after the fifth week – when we can fully unlock each hero's arsenal and specialise their skills to our liking. Let's start with the first four heroes you acquire at the beginning of your adventure, which can form multiple named squads – such as "Red Hook", "The Inverted Bunch", and "Tricky Glory" – with "The Usual Suspects" being one of the most standard variants. Darkest Dungeon - Official Release Trailer
